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spikes coming out of the floor if someone walks on them.







Nie ma jeszcze stołów.
Grajcie w Dungeons & Dragons z dziećmi od 6 lat, bez żadnego doświadczenia. GrowlMaster zajmuje się mapą, bohaterami i kośćmi, więc gracie razem przy stole, a nie przed ekranem. Prawdziwy wspólny czas, który rozwija matematykę, czytanie, wyobraźnię, rozwiązywanie problemów i pracę zespołową.
A complete set of tools for running a role play game with your kids

Roleplaying is make-believe with rules. Your child says what their hero does, a die decides if it works, and the story goes on from there. There is no board to win, only an adventure to live through together.
A table is a game night: a few people around a map, each one playing a hero, and one grown-up telling the story. GrowlMaster is that table on a screen, with the map, the heroes, the monsters and the dice already on it.
You tell them where they are and what they see. They explore a cave, talk to a goblin, buy a rope, fight a rat, find a key. You roll dice for the hard parts and keep the story moving. One evening is one chapter.
Adventure
GrowlMaster handles any adventure file. Import the adventures you already have, or use GrowlMaster's own, like the Goblin's Cave, ready in every new table.




Sheets
Every hero, monster, item and spell has its own sheet with everything on it: the numbers, the attacks, the picture. Change it at the table as you play, or print it and play on paper.





The place the party is in, the battle on the board, a picture or a map you pin for them. You run the game from the panels around it.

Each child gets a hero: name, race and profession, hit points, strengths, attacks, coins and a bag. Print it for the fridge, or keep it on screen.

Heroes, monsters, spells, items, maps and places in one library. Add any of them to the table in one tap.

Heroes and monsters on a board. A tap picks who attacks whom, the board says what to roll and what hits, and keeps every monster's hit points for you.

Roll two dice or more and the dice ask the children to add them up, in their own handwriting. A right sum wins a prize for their bag.


It's helping grownups play the amazing world of role play without any previous knowledge.

It's helping with the prep, there are many things you should do before you start - GrowlMaster does them for you.

Helping with the details: creating a hero, adding monsters, thinking about what happens next in the adventure. GrowlMaster is a complete set of tools for running the whole game.
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Twórz bohaterów i potwory, prowadź walki, rysuj mapy i otwórz sklep w miasteczku, z pomocnikiem AI, który improwizuje razem z tobą. Potem wydrukuj wszystko.
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spikes coming out of the floor if someone walks on them.
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A friendly goblin who wishes to help the party.
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The Laughing Wyvern is a fantasy tavern with a wyvern skeleton over the bar and the best stew in town.
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The mightiest spell of all: you speak a wish and the world changes. Small wishes always work; big ones may come out in surprising ways.
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Polymorph is a level 4 spell for your D&D table. You turn a creature into an animal: a dragon into a toad, a friend into a giant eagle. A foe can resist with a wisdom roll.
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Misty Step is a level 2 spell for your D&D table. Silver mist wraps around you, and you step out of it somewhere else you can see, up to 30 feet away.
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Magic Missile is a level 1 spell for your D&D table. Three glowing darts fly from your fingers and never miss: 1d4+1 force damage each, at one foe or spread out.
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Mage Hand is a cantrip spell for your D&D table. A floating, glowing hand appears and does small jobs for you: opens a door, lifts a key, pulls a lever.
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Lightning Bolt is a level 3 spell for your D&D table. A bolt of lightning shoots out in a straight line: 8d6 lightning damage to everyone in it; a quick dodge halves it.
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One kind word and a friend you can see heals 1d4 plus your spell bonus, right away.
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Fireball is a level 3 spell for your D&D table. A bright bead of fire flies out and bursts into a roaring ball of flame: 8d6 fire damage to everyone in it.
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Eldritch Blast is a cantrip spell for your D&D table. A crackling beam of strange energy shoots at a foe: 1d10 force damage, and more beams as you grow stronger.
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You snap your fingers as a foe starts a spell, and their magic fizzles into harmless sparks.
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The Bone Spire is a necromancer's tower of pale stone, where skeletons keep the doors.
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The Temple of the Drowned Bell is a sunken temple under a lake, full of fish and riddles.
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Skyreach is a floating island with waterfalls that pour off its edges into the clouds.
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Silverleaf is an elven city in the treetops, joined by bridges of living branches.
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Scorchmaw's Lair is a dragon lair deep inside a volcano, full of gold, smoke and a sleeping red dragon.
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Moonspire is a wizard tower that floats above the clouds, its stairs drifting in the air.
Wybierz, co stworzyć. Trafi do Mojej biblioteki, gotowe do użycia przy każdym stole.
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