Pip
Level 1 NPC
by GrowlMaster
0 saved
NPC
- Type
- Dwarf
- Level
- 1
- Armor level
- 11
- Hit points / max
- 8 / 8
- Melee Bonus
- +2
- Ranged Bonus
- +0
- Spell Bonus
- +0
- EXP Reward
- 25
Pip is a level 1 NPC for the Goblin's Cave. Its full stat block is below. A small dwarven lad, Elbroom's apprentice. Will give his sword, forged by Elbroom himself, to the ones who bring him back.
“For twenty years, Elbroom the smith has sat there every evening” (she points at an empty chair), “complaining about the ale. Singing his silly songs… Everyone in Millbrook knows whose it is. But for the last two weeks, that chair is empty, and no one has seen Elbroom or knows where he is.” “I've asked the king's guard for help, but they are busy fighting off ogres that have come down from the northern hills and are raiding the farms.” “I'm offering 50 gold coins to whoever brings Elbroom home.” She points at a small dwarven lad beside her. “This is Pip, Elbroom's apprentice. He will give his sword, a blade forged by Elbroom himself, to the adventurers who bring him back.” “This is all we have. Please, brave ones, help us!”
The party can ask for more details. They can ask where to start looking, whether the innkeeper has any clues, or ask Pip questions. They can bargain for a better deal, like more money or money up front. You may play with the details and improvise. Nothing is set. You are the GrowlMaster: you decide what happens.
Attacks
- Little hammer +2, 1d4
Sounds for Pip
Music
Ambience
Sound effects
From the adventure
More from Goblin's Cave
MurkNPCA friendly goblin who wishes to help the party.
The innkeeperNPCThe innkeeper is a level 1 innkeeper for the Goblin's Cave. Its full stat block is below. A broad woman with flour on her arms. Offers 50 gold coins to whoever brings Elbroom home.
Commander AldricNPCCommander Aldric is a level 4 guard captain for the Goblin's Cave. Its full stat block is below. From the king's guard. Proud, a little rude, and the one who knows about goblins.
![]()

Everything a Dungeon Master needs, on one table
Make heroes and monsters, run the battles, draw the maps and open the town shop, with an AI helper who improvises beside you. Then print it all.
